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Pulse Ship Skin Editor (2021)

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Devlog

  • Unofficial WipEout Pulse Ship Skin Editor 1.0.4
    November 21, 2024 by thp
    4
    A new release of the unofficial WipEout Pulse Ship Skin Editor is out. Thank you for your support. Here are the highlights of this release: Added Win32 Manifest to apply Visual Styles to native UI Reb... Continue reading
  • Unofficial WipEout Pulse Ship Skin Editor 1.0.3
    December 20, 2022 by thp#release, #opengl
    A new version of the ship skin editor is now available, improving compatibility with Windows versions without a proper OpenGL ICD (e.g. in a VM). It also updates the build dependencies (zlib, libpng,... Continue reading
  • Unofficial WipEout Pulse Ship Skin Editor 1.0.2
    January 03, 2022 by thp
    1
    A new version of the ship skin editor is now available, fixing an in-editor display issue with the Triakis ship. The full release announcement is available on my website... Continue reading
  • Unofficial WipEout Pulse Ship Skin Editor 1.0.1
    July 06, 2021 by thp
    1
    A new version of my WipEout Pulse Ship Skin Editor has been released. This is mostly a bugfix for the Mirage team export issue present in version 1.0.0. Loading a Mirage PNG or savegame and saving aga... Continue reading
  • Unofficial WipEout Pulse Ship Skin Editor 1.0.0
    March 24, 2021 by thp
    1
    #release, #wipeout, #shipedit
    I had some time yesterday to clean up my work-in-progress WipEout Pulse Ship Skin Editor, and it's now live, version 1.0.0. This allows you to create custom liveries for some PSP/Vita gaming action. P... Continue reading
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