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On a Covington (266 MHz Pentium II Celeron, no L2 cache) and an onboard 2 MB S3 Trio64V2/DX w/ video BIOS version 2.04.07, I get about 896 for 320x240 32bpp and about 804 for 320x240 16bpp. Higher resolutions make it notably slower for some reason (about half the speed for 640x480?). VGA fallback is about 993 for 320x200 8bpp.

Higher resolutions is slower, because right now, the screen is always updated full-screen for now (not just the tile that's rendered). That could be optimized, of course :)

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I ran this on my 386DX33, equipped with a WD90C30-LR on a 22MHz ISA bus, it took about 2 hours to do the initial render in VGA mode using the native WD VESA driver and scored 12pps.


This isn't slow enough. I've now swapped out my clock crystal and am running the CPU at 1MHz. Will update when it's finished.

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Haha, perfect :) Thanks for testing! Looking forward to the update in a few weeks when the render is done ;)

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It just finished a few minutes ago. I started it around 3:30AM on 7/20, local time, and it's now just past 4:30PM on 7/22. 61 hours to render (ohh, and I forgot to mention, these were both ran with a FasMath FPU installed).

Btw, this is using a DOS Extender, right? If so, I don't think I can run this on my 8088 or V20+8087, but for what it's worth, my 1Mhz 386 build performs worse than a 4.77MHz XT

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oh, and here's a photo. So... SPP metric when? :-P